1000 km and 5000 seconds. Doesn’t seem very capable of hitting much, unless it flew intentionally a very high arc.
Love the solid rocket exhaust aesthetics though. Too bad it is produced as a weapon.
Centrist, progressive, radical optimist. Geophysicist, R&D, Planetary Scientist and general nerd in Winnipeg, Canada.
troyunrau.ca (personal)
lithogen.ca (business)
1000 km and 5000 seconds. Doesn’t seem very capable of hitting much, unless it flew intentionally a very high arc.
Love the solid rocket exhaust aesthetics though. Too bad it is produced as a weapon.
Counterpoint: Sometimes you can kickstart a community that you want to see just by consistently posting content. !science_memes@mander.xyz is my favourite example – it was essentially one person who created that entire community (and it’s since been diversifying somewhat – at least there’s traction in the comments).
But to reinforce your point: I did !spacemusic@lemmy.ca and tried to do the same thing, but it sort of petered out. But it’s way way more niche.
Rome wasn’t built in a day. Just engage with the content you like and build some places for content you’d like to see.
Excerpt from Oryx and Crake, by Margaret Atwood:
“This is the latest,” said Crake.
What they were looking at was a large bulblike object that seemed to be covered with stippled whitish-yellow skin. Out of it came twenty thick fleshy tubes, and at the end of each tube another bulb was growing.
“What the hell is it?” said Jimmy.
“Those are chickens,” said Crake. "Chicken parts. Just the breasts, on this one. They’ve got ones that specialize in drumsticks too, twelve to a growth unit.
“But there aren’t any heads…”
“That’s the head in the middle,” said the woman. “There’s a mouth opening at the top, they dump nutrients in there. No eyes or beak or anything, they don’t need those.”
LKML and patch: https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/commit/?id=0fc810ae3ae110f9e2fcccce80fc8c8d62f97907
He cites his work as being a variant of a patch submitted by another developer, Josh Poimboeuf. It’s a team effort folks :)
It was designed from its very start to be used for numerical computing. So the language it built around it and it sort of excels in that use case.
This used to be the holy bible of numerical methods, if you want to see some sample code: https://s3.amazonaws.com/nrbook.com/book_F210.html
A lot of the underlying libraries in python are actually written in Fortran (or were when they were conceived, and the Fortran components later replaced). Numpy, for example, was originally pretty much a wrapper on top of BLAS and LAPACK.
Don’t get me wrong. There is still a time and a place for Fortran. And this will also likely always be the case for C++. But I’m not sure it is entirely wise to choose it if you’re creating a new project anymore.
I’ve done a bit of C++ coding in my time. The feature list of the language is so long at this point that it is pretty much impossible for anyone new to learn C++ and grok the design decisions anymore. I don’t know if this is a good thing or not to keep adding and extending or whether C++ should sail into the sunset like Fortran and others before it.
Oh good, some minor regression on those graphs to (checks notes) second worst year since records.
I’ll play devil’s avocado.
There are some genres that were effectively created by the Japanese gaming industry (Nintendo and others). Pokemon and monster hunting/battling. Final Fantasy/Dragon Quest and JRPGs. Hell, I’d even say visual novels (like Steins;Gate and others). Japan has been hugely successful at exporting these genres that were already domestically successful. And so they became the reference standards.
But if you were to look at racing games, or flight sims, or dozens (if not hundreds) of other categories, you’d see that they’ve failed to break into these genres with any significant effect. Not because they don’t have the technical skills, but rather, they don’t fall into their niche.
Cherry picking Mario and Zelda is unfair.
Damn, I actually loved that temple.
It’s really rare for a project to completely rewrite to a new toolkit. VLC in circa 2007 did it (moved to Qt - even stole their volume control widget directly from Amarok at the time). GCompris ended up as a KDE project despite originating in Gnome (along with toolkit change, but it weirdly kept the name). LXDE->LXQT also. But I don’t actually have that many examples.
Yeah, that’s a good option perhaps. I grabbed em recent because of a steam sale, but never played them before. Appreciate the rec :)
I’ve never heard of this, so it is perfect as a recommendation! Because now I have something to look into :)
I’ve played all the old school Square and Enix stuff. FF6 is my goat.
Sure. Tales games tend to be high fantasy settings where each game is its own setting (much like Final Fantasy in that sense). They tend to have a lot of “war against heaven corrupted” kind of vibes. But largely there’s a lot of places to explore, NPCs to talk to, and a bunch of great little skits that trigger between your team. They tend to be lighter on graphics in exchange for length and depth of story. But it’s also somewhat linear, and carefully crafted and you can sort of lose yourself in finding the next story beat.
But they also typically have active combat systems where it’s about button mashing and combos. This is the part I don’t like :)
No! I’ve heard it is quite the investment if you want to start at the beginning. Is there a later jumping in point that works well, in your opinion?
But you mean you wrote it in python with tkinter as a toolkit, rather than writing it in Tcl (which is its own language, like python).
Serious question: I’ve never met a programmer who has ever actually written anything in Tcl in the real world. If you’ve working in Tcl, tell me about it! What did you use it for and when? Was it awesome/terrible/etc.?
Depending on the carrot, the skin can be significantly more bitter. And sometimes peeling can be quicker than trying to scrub dirt out of particular lumpy carrots.
YMMV