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Cake day: June 5th, 2023

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  • Not a single post about Prey (2017), the Arkane’s immersive sim gem set aboard the Talos I space station orbiting the Moon? I expected more of you, people!

    Prey is a wonderful game. I think it wouldn’t lie make a mistake by designating it an RPG and an immersive sim, given its various skills (that are actually more than a few stat changes here and there - they affect, dictate the way you play the game), the multitude of ways you can approach so many things from puzzles to locations where you’re supposed to be to pretty much any in-game decision.

    Prey’s world is rather small, but in the best way possible - it’s a space station, called Talos I, orbiting the Earth’s only moon (the Moon), doing some bleeding edge scientific research thanks to its diverse crew of the very best people Earth could send there. Talos I itself is split into different sections, each with its own purpose, making them unique locations with their own dangers and breath-taking sights; some interiors are spacious and let you navigate the level in stealthy ways, avoiding the hostiles entirely (if you have the wits!), and some are narrower, but many still offer you an alternate path to your destination if you look hard enough.

    Prey lets you do stuff. You don’t like crawling in silence, trying to stay away from a fight until you hoover up every resource you can to make you “ready” to face the enemy? Go gun blazing - there’s no shortage of unique lethal tech at your disposal! You want to play a certain role, like be a mad menace to society? Feel free to murder everything you see, either with your own hands or by letting them die another brutal death! You want to be a true video game hero, saving each and every one? Roll your sleeves and get to work, because there sure is some saving to do!

    Prey is the game where you think you know what’s going on, but you actually don’t. There will be surprises, and there will be moments of awe, and they’re all just done so well.

    And last, but not least, is its magnificent soundtrack by Mick Gordon. The game looks gorgeous, and sometimes can give you some spooks, but the music completes the puzzle, setting its eerie atmosphere.

    It’s a game you will likely play more than once to experience everything it has to offer. The game does not force you to do this or that, it does not explicitly tell you what skills to pick to be a good person, and it does not block one path if you’ve already taken another one, but you sure will experience the call of curiosity: “What if I chose only that?” Whatever you choose, you have the ability to craft yourself a unique playthrough, each equally interesting and viable.


  • Typical Crimson Fleet geezer right here.

    I’m on the same page as you are, though.

    @dear_faye@halubilo.social you should probably do the same if the price tag is too much for you. If you really do feel wrong about it, you could first get the game, keep playing it all you want, and then just pay later; or, if the experience turns out to be disappointing, never pay for it as a result.

    Either is better than pre-ordering. Even if Starfield is worth every penny on launch, i.e. no bugs, no issues that cannot justify the price tag, not a single argument against the very practice of pre-ordering games, giving companies money before they deliver anything at all is giving them much more than just the money - it’s giving them an idea that it’s okay to ask for money before any of the paying customers ever get anything, and this kind of appeasement has to stop.



  • Can anyone explain to me, a dumbass, what it means for my current save file? I haven’t beaten the main quest yet because I’ve been doing everything else for over 120 hours (finally got all the gigs and NCPD scanners, at least), but I still don’t see how an overhaul of that caliber is going to play well with the current balance of things. Judging by that one update that reset my skill and perk points, I think we can expect some resets again.

    I think Phantom Liberty is my incentive to finally finish the game and then start a completely new playthrough, preferably with a consistent build and playstyle this time from start to finish. So much to choose from!



  • Same engine doesn’t necessarily meant the same problems. Game engines aren’t a monolith solution - Source, for example, the engine that used to be famous for its physics back in the day, uses another engine to handle said physics.

    So, the fact that Starfield is going to use the same engine (I don’t know if it does, actually, I don’t care) is not a reason to panic or be upset. For all we know, they may have updated many of its components in one way or another, including swapping some for better alternatives.

    Having seen the entire Starfield Direct, I honestly do believe it’s an upgraded version of the engine - it really looks like it doesn’t behave in the same way. And, well, the new tech the devs can leverage allows them to work on some older engine limitations as well, resulting in a smoother experience overall, especially knowing what they were going for in this game.



  • I think this kind of politics has been doing pretty alright before Twitter as well. They may have been lucky to have an entire platform dedicated to them in some way, but all it’s done is gather all the populists in one place to happily form echo chambers. It’s what Facebook has been for years, too.

    We’re probably more aware of it than we used to be when this style was more spread out, but this bullshit has been doing well before, is doing well, and will do well with or without Twitter or any platform that forces short, clear-cut messages. People like this shit - this is the prime reason that counties living under dictatorship often have people praising their leaders for being “strong and effective”, i.e. if it sounds good, it must be good, with little firrheer analysis taking place; stickijg the the dictatorships example, you’ll often see the opposition followers falling very well for the same kind of populist talk or doing away with the past and punishing the dictator and their enablers.


  • Not to mention that the discussion is almost guaranteed to consist of similarly short (or even shorter) witty one-liners. Twitter format is just horrible, and its restrictions promote equally horrible behavior where you have to look for ways to convey ideas and feeling in a short manner, which almost never results in more polite and sophisticated conversations.

    Never used Twitter for anything more serious than some announcements from the game devs I follow. Anything else is just plain stupid, which makes me really surprised over the wide-spread adoption of Twitter by officials and ministries and the like.

    And raising the character limit is going to be even more absurd, because then it’s going to be reminiscent of an actual forum, just less structured and sensible.

    Twitter, as a format, is the worst option between messengers like Matrix and proper forums of any kind.



  • Nothing, really. I’ve been daily driving Linux for years, couldn’t be happier. ;)

    I still agree that Linux and FOSS in general is political, honestly. Not because I want to say “what isn’t political?”, but because a lot of things about Linux and FOSS stand for privacy, freedom, transparency, responsibility, accountability, voluntary effort that benefits others (it can benefit you as well, though), etc. - all of these things seem to me like a piece of political discussion at least to some degree.

    The most important point about this, though, is the fact that being political does not necessarily mean that Linux or FOSS has to enforce some kind of opinion among its users or community or around its discussion. You’re right in saying it’s just a technology, but it doesn’t mean that using Linux or FOSS isn’t a political decision - even (or especially) if your sole reason to run Linux is money.

    I used to get really pissed at people who considered everything to be political, but these days, I think I agree, because everything you like or don’t like about your life (including the tech you use) is influenced by politics, so you do discuss it one way or the other in most conversations. Especially tech, though.


  • Holy shit, I thought I was alone in the big gaming world!

    The reason I never played it is because at the time the game was out, my PC couldn’t handle it, so I gave up after my sad attempts to sit through the unplayable frames. And by the time I upgraded, there were simply too many games to steal my attention entirely - that’s how it been ever since.

    I want to play it, though. I never considered it boring - I liked it even when I wasn’t that interested in fantasy, and now I’m gravitating even more towards it. Hope to get my hands down to it one day, but with Starfield (hopefully) coming out this year, and with The Outer Worlds to beat before that happens, I think I’m not slaying any dragons any time soon.