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Joined 1 year ago
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Cake day: July 1st, 2023

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  • For something I’m paying for, I want no ads, recommended or otherwise.

    For something I get for free, if it’s easily skippable/ignorable, I don’t really care, I’ll skip it or mute the tab or whatever. If I can’t, I’d rather have a like sniper level targeted ad (use all the data!), really try to show me something I’ll care about (there was some like 10 minutes ad about the science behing glass by one of the guys from MythBusters, I watched the whole ad, it was great). The demographic level targeted ads are my 2nd least favorite, mostly because it feels like I usually need to suffer through what is a targeted ad but if they bothered to exclude some of the audience based on some data points (looking at you luxury car ads, it’s just never going to happen), they’d know I’m a bad target, I’d rather some generic add over those. My least favorite ad though, when I get an ad in a language I don’t even understand, like at least match my primary language, wasting everyone’s time…



  • Pheonixdown@lemm.eetoWarframe@dormi.zoneNew Player Advice
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    8 months ago

    At the core I mean don’t run a mission to just run a mission, have a reason. Ask yourself “why am I running this mission?” If you can’t answer with something related to a quest, progressing your star chart or building a new frame or weapon (blueprint or materials), that mission might not be a good use of your time at the moment.


  • Pheonixdown@lemm.eetoWarframe@dormi.zoneNew Player Advice
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    8 months ago

    Free Roam missions will generally be used to gather specific resources, earn reputation with a faction or quest progress. I’d recommend against doing one unless you know you’re doing it for one of those reasons, and other than quests, you really shouldn’t worry about it for a while.

    The difference between plants is most generally described as just being different level ranges, as you get stronger, it’s better to do higher levels because they give better rewards.

    The game generally has 3 large gating mechanics: Star Chart, Quests and Mastery Rank.

    Sometimes quests and Star Chart progress over lap, sometimes a quest is locked behind star chart progress or star chart progress is locked behind a quest, sometimes they just 2 different things. The more you unlock them, the greater the variety of warframes, weapons and mods you’ll have, but some things, largely weapons (but also very importantly the minimum number of mod points you have for everything) are gated by what mastery rank you have. You gain MR largely by leveling warframes, weapons and companions to max level the first time.

    For a while, you should try to make sure every mission you do is in service to at least one of getting new warframes, weapons or companions, progressing your star chart by completing new missions (especially those which lead to a junction to a new planet) or progressing a quest. Additionally, during each mission you do, you should try to be leveling new warframes, weapons and companions, as many as you can while still completing the missions.

    If you kill an enemy with an ability, your warframe gets all the XP. If you kill an enemy with a weapon, the weapon and warframe share the XP. If a teammate kills an enemy near you, the XP gets spread between your warframe and each weapon. If the thing receiving XP is max level, the XP is totally wasted.



  • While that’s part of it, it’s definitely not “just” that.

    Sadly, part of it is that the game has released in a fairly stable/polished state, which is considered a positive in the world of broken releases. The multiplayer also just works with little issue as opposed to some problems of yesteryear.

    There’s also a perhaps surprising pent up demand for good co-op PvE focused games. They blow-up hard but tend to fade out depending on gameplay quality. Part of this is the streamer effect, streamers like to play group games with other streamers because it helps cross-pollinate their audiences. Sales are also improved due to group/peer-pressure, if someone can pull in their friend group, that’s a lot of sale multiplication.

    I also think that the developers tried to make a game that’s fun. A lot of decisions seem to have followed the rule of cool for this type of game e.g. pal mounts, firearms, catching people, automation of survival elements via slavery.

    It also manages to have both a clear and guided progression system while maintaining the freedom for the player to just fuck off and do whatever they want while still at least partially progressing.

    My only honest gripes with the game are how world saves are handled (they should use the Grounded system in addition to having dedicated servers) and that I for some reason can’t find the exit button on the title screen so to quit I need to alt-f4, for the rare times I need it.




  • I was hoping they’d kept the rare drop focus at least, I could see a change given the free respawns (though for rare farming it wouldn’t add much more that Protea couldn’t do).

    It’s generally a worthwhile sacrifice for the other changes, but I’ll be cursing them the next time I need argon or tellurium.





  • Pheonixdown@lemm.eetoMemes@lemmy.mlEVs
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    1 year ago

    If only employers cared. It has been nice, now my employer is rolling out a arbitrary but mandatory 4 days return to office policy. In like 8 years of employment I never needed to be there that much. Whatever, 100% remote job market looks decent for me, hopefully find a better place soon.



  • Inscryption is not close to StS in gameplay style. It’s more narrative and the card gaming strategy takes a back seat, it’s also very breakable with certain strategies. Not to say it is a bad game, just it doesn’t sound like it’s what you’re looking for.

    Monster Train is a solid game, you’ll get more replayability if you get the DLC later since it impacts core gameplay.

    I would actually recommend you check out Griftlands, it feels closer to StS playstyle to me than Monster Train. In Monster Train it’s a lot about supporting the units with your deck, whereas StS and Griftlands are more about using your deck for the combat.