Intended for 3.23:
-
multiple distribution centers for various companies
-
outside locations:
- landing pads
- hangars
- cargo elevators
-
inside locations:
- lobby
- offices
- maintenance areas
- warehouses
- cargo shops
- canteens
- storage rooms
-
missions:
- defense
- hauling
- theft
- eliminate VIP
Sure but they specifically talked about non-aggressive approach to unlawful play style.
Besides, it’s not really a huge deal. Just making fun of how everything in SC has to be related to combat in one way or another.
I’ve heard quite a lot of discourse in regards to unlawful gameplay, I just personally have trouble seeing how it could ever be non-aggressive, it’s by its very definition antagonistic after all. Could definitely vary in the amount of aggression though, and CIG’s definition of “unaggressive unlawful” seems to be stealth - which I can definitely get behind.
CIG does at least seem to finally be adding more versions of actually non-aggressive lawful missions, not just the various flavours of hand-box delivery missions we have today.
I mean, they’re adding big box delivery so…
Jokes aside, non-aggressive unlawful gameplay could be focused on pure stealth, for example: to steal or plant something without being seen as an intended goal of the mission giver. Maybe add racing on a private property? It’s definitely something more difficult to come up with and implement than just shooting people in a different location but they will have to do it if they really want to make the game into a sandbox for everyone and not just action players.
Sure, as the name suggests unlawful gameplay will always skirt the law, I just don’t think everything has to be about murder. That’s just me though, hopefully peaceful game loops will make their way into the game at a more reasonable pace after recent development shift.