EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 2 years agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square101fedilinkarrow-up1167arrow-down10
arrow-up1167arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 2 years agomessage-square101fedilink
minus-squareStorksforlegs@beehaw.orglinkfedilinkEnglisharrow-up20·edit-22 years agoSame. Be cool if there was some kind of “ethically made without worker exploitation” seal of approval for games.
minus-squaresarsaparilyptus@beehaw.orglinkfedilinkEnglisharrow-up3·2 years agoWe already have that, it’s called FOSS. Facetiousness aside, I really don’t think there are any commercially released games that fit the bill.
minus-squarerejoyce@infosec.publinkfedilinkEnglisharrow-up6·2 years agoI don’t think the whole “free labour” part of FOSS fits the “fair wage” requirement though :')
minus-squareStorksforlegs@beehaw.orglinkfedilinkEnglisharrow-up4·2 years agoI dont know, a number of Indie studios could probably qualify.
minus-squarebuckykat@lemmy.fmhy.mllinkfedilinkEnglisharrow-up2·2 years agoKSP 1 was, at least at first, and Stardew Valley was made entirely by one guy
Same. Be cool if there was some kind of “ethically made without worker exploitation” seal of approval for games.
We already have that, it’s called FOSS.
Facetiousness aside, I really don’t think there are any commercially released games that fit the bill.
I don’t think the whole “free labour” part of FOSS fits the “fair wage” requirement though :')
I dont know, a number of Indie studios could probably qualify.
KSP 1 was, at least at first, and Stardew Valley was made entirely by one guy