• mauri9998@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    2 years ago

    I know, Tears of the Kingdom the most graphically intensive game of all time took 6 years to make. I bet they could have cranked out that bad boy out in like 3 years if they had just used the same graphics as Breath of the Wild

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      2 years ago

      The time sink was probably in prototyping for new ideas to serve as the core of the game, then in generating content that would be considered innovative and fun for people to use that core with. Games are often a moving target where they need to try things that don’t work before finding ideas that will last.

      • mauri9998@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        ·
        2 years ago

        Meaning that graphics really are not the reason for why games have such long development cycles at all.

      • Crow@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 years ago

        They took an entire year for just polishing up the game. I’m sure everything else took great time too lol.

    • chris2112@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      2 years ago

      I believe they also said they spent a year on final gameplay tweaks alone before releasing; TotK is a great example of why we shouldn’t be mad when a game is delayed again in again

    • Ralphensnitch@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 years ago

      I suspect a lot of the development time was qa. A game that relies on physics takes a lot of work to get right, and an open world makes it way more open to things that go wrong.