I miss those so much. Any modern games still playing with this concept? I remember Half Life had the bathroom, kitchen, and office, and I remember a backyard one in Quake 3 that was really cool.

  • Ocean@lemmy.zip
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    1 year ago

    Not a shooter, but superliminal I think has a few levels that let you use portals to change your size, and there’s no limits on how many times you can do it, so you can shrink yourself to be microscopic to the point where you can fit inside a straw and it takes like a minute to walk to the end of the straw. Everything in the room is modeled to be quite detailed, so there’s also a chess board, and you can get on top of the rook piece and it’s like being on top of a castle.

    Pretty fun puzzle game

  • glacials@l.twos.dev
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    1 year ago

    There’s a survival game called Grounded that’s basically this but even smaller. And a coop story action/adventure called It Takes Two that does the same.

  • nlm@beehaw.org
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    1 year ago

    It Takes Two is a great co-op (no singleplayer) game where you play two parents who are going to a divorce when they are turned into two dolls and need to find their way to their daughter while getting across their yard and house.

    It’s really fun for couch co-op!

  • djrubbie@lm.bittervets.org
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    1 year ago

    Man, this post brought me back memories of Unreal Tournament (and 2k4) and now I feel very nostalgic for all those custom maps and weapons. Used to spend so much time playing giant insta-gib deathmatches (and when I had all the time in my late-teens/early 20s). Wish that game is still supported.

    • rnd@beehaw.org
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      1 year ago

      What are your opinions on Xonotic? It’s a FPS that borrows many things from Quake and UT games, features a lot of modes and has an active online community, so I think it could provide a similar feel?

    • orca@orcas.enjoying.yachts
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      1 year ago

      I used to play a ton of Quake 3 Rails only Instagib! I was hosting a Q3 server for a while not long ago, but just didn’t have the time to dedicate to it. Might be fun to spin up again. It would run 24/7 with bots so I’d just hop in and out during lunch downtime or something.

      What a throwback.

  • chief_x86@feddit.de
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    1 year ago

    Good old de_rats. I never saw something like that for other games, but brings up memories. I should install 1.6 again sometime…

  • Roman0@lemmy.shtuf.eu
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    1 year ago

    There’s a freeware (open source but copyrighted art) shooter called World of Padman, that’s pretty much what you’re describing.

    EDIT: You wanted “modern” but, it’s slightly less so. Sorry.

    • snowbell@beehaw.orgOP
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      1 year ago

      Wow, freeware. Now that is a blast from the past. Definitely gonna have to try that out, thanks!

      • llii@feddit.de
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        1 year ago

        I think it’s in some way based on a quake engine.

        I played it years agon, maybe i need to try it again after all this time.

  • Björn Tantau@swg-empire.de
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    1 year ago

    My kids showed me some Minecraft maps with that concept. Unfortunately I don’t know where they got them.

    In the Thief: The Dark Project mission The Sword you can find a gigantic room.

  • someguy@lemmyland.com
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    1 year ago

    You reminded me of Toy Commander for that sort of map design. Lots of memories of it on Dreamcast.

    • llii@feddit.de
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      1 year ago

      I remember playing it at a dreamcast display in a store. It was great.

      • Deconceptualist@lemm.ee
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        1 year ago

        I was actually being facetious. Maybe it seems like a throwback or whatever now, but back when DNF finally released, the “tiny player, big world” idea was rather played out. Duke Burger felt very dated and out-of-place in a game where you’re supposed to be this big macho badass because suddenly you can get stomped on or crushed by small kitchen objects. The level itself is a maze of almost entirely platform jumping puzzles and totally overstays its welcome. But I guess it looks kinda cool and does sort of break the monotony of a bad game.

        Other games (and especially player-made maps) in the late 90’s did it much better. I especially remember custom levels for its predecessor, Duke Nukem 3D, that had a lot of fun with the shrunken player concept. HL and Quake too like you mention. Folks here also said de_rats in Counter Strike which might’ve been the pinnacle.

  • dark_stang@beehaw.org
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    1 year ago

    This reminded me of the bedroom level of Twisted Metal 4. Loved driving around that map. Felt like I was a hotwheels car.

    • prole@beehaw.org
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      1 year ago

      Came here to say Tinykin. Great game that nobody ever seems to talk about. Hard to recommend irl as well since the name makes it sound like a kid’s edutainment title or something.

    • hastati@beehaw.org
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      1 year ago

      I fell in love with this game for that theme. It really felt like a Japanese take on Toy Story.

  • boonhet@lemm.ee
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    1 year ago

    Enemy Territory had an awesome one called Cortex! Should download it again