I just beat the final boss of TotK and felt like there was a disconnect. I feel like BotW had more back story upfront for characters.

  • AbelianGrape@beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    2 years ago

    Casually, I enjoyed it a lot. It felt like better BOTW, with much more new stuff to explore than I expected. My only gripes where the delay on quick menus (botw did not have that, and it feels awful) and I generally think the sage mechanic leads to bad play patterns. But overall, it’s amazing.

    I’ve been involved in speedrunning both games. Versioning issues in TOTK are way worse. Movement tech in botw was a lot more interesting and varied, until windbombs were found anyway. The menu lag feels even worse while speedrunning. The stuff we’ve got for inside shrines is pretty cool, and there’s some very cool out-of-bounds stuff found already. So it’ll probably stay fresh for a while. I’m not sure if it’ll hold me for as long as botw did though.

    • TheSambassador@beehaw.org
      link
      fedilink
      arrow-up
      4
      ·
      2 years ago

      The sages were SO obnoxious. They were generally constantly in the way when you didn’t want them to be there (picking up stuff) and when you actually want to use them in combat, it seemed like they actively ran away from you. I’d deactivate them only to immediately need them to clear out stuff. Easily the worst part of the game.

      • AbelianGrape@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        2 years ago

        Yeah, these are examples of the bad gameplay patterns I was referring to. One of them in particular (trying to be spoiler-light) provides you a ranged power… But you have to go to melee range to activate it. Whose idea was that?