Hiho everybody!

Last Baro, I shared a survey about what Warframes are just the best. Today I want to show you the results!

Results Imgur | Google Sheet

DISCLAIMER: These surveys are a hobby project. Questions are not indicative of projects DE is currently working on or planning to work on.

Stuff Past Surveys | Discord | Purzzle Twitter | Google Group

Cheers!

    • shogun@dormi.zone
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      2 years ago

      He’s both sevagoth-level unobtainable and bad, meaning that by the time you get him you’re guaranteed to have better options.

      I love Caliban in concept and I really hope he gets some love soon.

      • sandriver@beehaw.org
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        2 years ago

        What are your critiques of Caliban? He has a lot of desirable properties in my opinion, like a persistent full defense removal field and a damage vuln + CC ability.

        • shogun@dormi.zone
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          2 years ago

          I consider Caliban a bad warframe. He isn’t bad in isolation, he’s just worse than almost everyone else. He’s probably in the bottom ten in my opinion.

          Going through his abilities:

          1. His passive does not stack with Adaptation. It’s an ability which encourages EHP tanking, but it gets invalidated by the best EHP tanking mod. It applying to allies is really cool - especially because it’s affinity range - but it needs to stack to be worth using IMO.

          2. His 1, Razor Gyre, is unambiguously awful. Even Caliban fans call this one a helminth slot. The chance for a slash proc is cool, but the way its damage scales makes it generally unviable as a tool for killing enemies at higher levels. It can work at lower levels, but at those levels other warframes can clear trash better. (And it locks you out of his 3 and 4, which are probably his best abilities. That’s the same problem Hildryn’s 4 has, and nobody uses that.)

          3. Sentient Wrath lifting and applying damage vulnerability is cool, but any damage un-lifts enemies. It suffers from the problems of other CC abilities - if I want to do a full body animation to cast an ability, I might as well just kill the enemies. Also, for some incomprehensible reason, it has a target maximum. Meaning even if you wanted to build for range and duration, you also need strength if you want to capture a large group of enemies. The damage vulnerability is nice, but it’s a little redundant to being able to full-strip armor/shields, since that’s enough to kill everything in all content you’d bring Caliban to. If an enemy has no shields or armor, it usually just dies. And if you really need full strip and a damage vulnerability, you’ve probably reached a level where your passive and Lethal Progeny stop functioning at all, meaning you’re going to be too busy dying to get use out of Sentient Wrath.

          4. Lethal Progeny is a great idea with mixed execution. I love the idea of summoning conculysts to recharge shields and draw enemy fire, but the lack of scaling and prioritization of attacking over shield regen kind of kills it. IMO conculysts should somehow try to match enemy level, and at least one conculyst should always be assigned to permanent shield-recharging duty. Overall it’s still a fun ability, but its use as a form of enemy distraction is held back by the fact that it has a duration. If Wukong can have an infinite clone, I think Caliban can keep his sentient pals until they’re killed.

          5. Fusion Strike is pretty good. The AOE full permanent armor strip is awesome, but the ability is a little long to cast, it’s in a cone, and this is Caliban’s main thing. Other warframes can armor strip better (like Hildryn, who can strip entire tiles in the blink of an eye with minimal interruption to your movement/gunplay.) It’s a powerful ability, but it’s not enough to carry his kit. It doesn’t help that Tharros Strike is a helminth ability, which is also a cone-based armor strip that requires 200% power strength.

          Overall he’s just not great. He focuses on doing a lot of things badly instead of doing one thing very well. In a world where there are frames that can do lots of things very well, I just don’t consider him worth using. There’s never once been a single time where I’ve felt the need to use Caliban for something.

          That being said, there’s nothing wrong with using Caliban if you just think he’s fun. Much like Atlas, he can perform well enough that you’re not throwing by using him or anything. I just think he deserves massive buffs, because there’s a great frame hiding in there that needs some work before it can really spread its wings.

    • sXeth@dormi.zone
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      2 years ago

      Strips all the enemies armor, has the entire party and defense objectives take 0% damage, while applying a continous Gloom level slow to the enemies and popping out periodic energy orbs?

      The funny thing about “Gara does Frost’s job” is it unironically requires people to be bad at playing either frame. Frost’s snowglobe is not his best ability (though nice when needed) and Gara’s wall as a wall (and not a syngery bind with her 2) is probably her worst

    • Sentiel@lemmy.world
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      2 years ago

      Gara is similar but doesn’t do the same job. She’s a hybrid between Limbo and Frost in the regard that she offers damage reduction to both static and mobile targets while they give damage immunity to either static targets (Snow Globe) or mobile targets (Banish). The main difference is that Gara provides up to 50% DR to objects, whereas Snow Globe blocks everything.

      In high level content, objects like Excavators don’t have enough HP to survive even a few hits from the enemies even with Gara’s DR and healing but Snow Globe can keep them alive by blocking the damage completely. There is Mass Vitrify, of course, but in order for it to work properly and have enough health, Gara has to hit multiple enemies while casting it. This means the enemies have to be close enough to her and hence to her defence target, which puts it at risk of getting destroyed before they get glassed.

      Frost doesn’t have this risk factor which is why he’s better at defending.

  • Encinos@dormi.zone
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    2 years ago

    I tried to dust off my Sevagoth yesterday since I got him forever ago, and he’s still very bad imo.

    I found no reason to use his Shadow form at all despite being an avid Desert Storm user. I’m comparing him to Baruuk because both are melee focused 4th ability and both are locked behind a meter. The Shadow form is too limiting in too many ways:

    1. Sevagoth needs to fill the meter almost to the brim to use his 4 while Baruuk can use it anytime as long as the Restrain dropped, even just a little.

    2. Shadow form cannot refill Death Well while Baruuk can lower his Restrain anytime as long as he casts his other abilities.

    3. Shadow form cannot use guns. Baruuk can just swap to whatever weapon depending on the situation anytime.

    4. Shadow form cannot interact with mission objectives.

    5. Last Gasp is superior in every way than using Shadow form. 5 souls vs 3 kills, even down to 1 when it’s Eximus while Shadow form cannot deal with any heavy unit in any meaningful way.

    6. (cont.) Shadow form can only use an altered version of his 2 in downed form, meaning any button you press would just send you mindlessly zooming forward which is quite difficult to control and very confusing given how we usually use and interact with the Shadow form.

    7. Shadow form’s abilities cost energy and ignore Arcane Energize on Sevagoth, that means if I want to use Shadow form for a prolonged time, I’ll have to consider Arcane Energize on him instead of other melee focused arcanes.

    8. No skin, no augment, no bitches?

    9. (This is a complete subjective opinion) Too much casting time between switching to Shadow form and back. I was trying to do something like a 4, 1, 4 combo, and it took too long to be useful. This is a wasted opportunity in my opinion, he could be extremely fun if he could function like Nidalee or Elise in League of Legends.

    Let’s just hope DE will fix him in some meaningful capacity when his prime comes out…

  • b14700@lemm.ee
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    1 year ago

    man caliban is just hard carried by his 4 , its the only standout ability he got , his 3 is used begrudgingly , his 2 is redundant since armor strip is just so much bigger of an impact on damage that its never needed and his 1 is just a helminth slot with 0 redeeming features