Please mention whether you’re on stable, beta, or a different update channel. There’s a good chance most bugs on the stable update channel have been fixed already, so anyone on the beta update can let people know if the bug they’re facing is already fixed.

  • Classy Hatter@sopuli.xyz
    link
    fedilink
    arrow-up
    5
    ·
    3 months ago

    This is a Bluetooth issue, not Linux or Deck specific. When microphone is enabled on a headset, Bluetooth will switch to a different audio codec. That codec supports one output channel (microphone) and one input channel, so it will be mono audio. The sound quality is good enough for audio calls but not for anything else. The only thing you can do is to disable the microphone. Or, you can do what people have done for couple decades now: complain at Bluetooth Special Interest Group until they improve the standard.

    • LittleWizard@feddit.org
      link
      fedilink
      arrow-up
      1
      ·
      3 months ago

      Yes it is not Deck specific, but Linux specific. It works on Windows / Android /IOS. And contrary to any other Linux installation, the deck is a commercial product. As a commercial product I want modern Headsets to work properly as they do on other systems. Proper Audio I/O is necessary for any multiplayer game.

      • vividspecter@lemm.ee
        link
        fedilink
        arrow-up
        1
        ·
        3 months ago

        What headphones in particular are you using? Because with standard AD2P you’re limited to mSBC at best, but maybe your device has some proprietary implementation.

        You could try with a hardware dongle, but no guarantee that will work either.

        At least in the long run it should be fixed by Bluetooth LE audio, but I’m not sure if the Deck properly supports it yet, and it requires new audio devices as well.