A very popular post criticizing the current state of 3.24 which has since gone missing (under the pretense of “brigading”) - what better platform to continue the open and uncensored discussion on than Lemmy?

Original post: Here we go again. I deleted Star Citizen some months ago because I was tired of endless bugs, server issues, invisible asteroids, the Hull-C appearing in random places, and many other “beautiful” things Star Citizen could offer.

I thought, “Okay, let’s wait for the next patch; maybe there will be improvements.” (Silly me.) And yesterday, I installed it again.

The real greatness of Star Citizen developers is their unique ability to create more bugs in each new version than there were before.

First, the cargo elevators. After a couple of minutes of playing, I lost my first container, which fell through the floor.

After some painful minutes, I managed to load my 8 SCU container with some stuff from Orison and brought it to Seraphim. I placed the container into the elevator’s grid and sent the elevator down.

And… my container vanished inside the greedy station. I searched for it in various interfaces for some time without any luck, and then I gave up. “Okay, let’s do some bounty missions,” was my next idea.

I accepted the ERT mission around Yela, and as you can guess, that was broken too. No mission marker appeared for the bounty. Maybe they decided to make the game so realistic that we have to find bounties in asteroid belts without any clues. But no, it’s just another bug.

“Okay then, maybe the cargo missions work?” So I accepted the trial haul mission to deliver 11 SCU from Seraphim to Orison. And guess what? Nothing worked again. The warehouse or the elevator had no idea of any mission. :)

So, we got another broken release. Even more things are broken, and new things simply don’t work. This is the start of a new cycle. Now, the backers will scroll through the spectrum, waiting for another “magic” release that will fix everything.

So basically, that’s how Star Citizen works.

And the “Shit of the Year” award goes again to Star Citizen.

I’m a developer myself and work in a company with a revenue of $7.0B in 2023. We created and support the API that is used by millions of US citizens. We create bugs as well—this is the unfortunate part of development. But people will simply stop paying if our API becomes too buggy or if we introduce more bugs than we fix with every new release. Because people are not idiots to pay for something broken.

That, of course, is with the exception of the most dedicated Star Citizen fans who are so loyal that they will downvote this post while eating a pile of shit from SC developers. Bon appétit, fellas. :)

  • Korinthenkacker@lemmy.world
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    4 months ago

    They cannot sell the engine - even if they have changed it so much. BUT: They could sell the tools they created. Basically it would work like this:

    • engine is free (kind of open source)
    • you will be using AWS
    • you get all the stuff like meshing et al for free (tied to AWS)
    • the tools that generate stuff or manage stuff will be sold by CIG

    So you could use the engine and create game without paying CIG a dime but you do this at a high price (doing everything manually) which limits the size of the game you can create with all manual labour. If you want to construct something like the size of Starfield you either license the CIG tools or you fail.

    You also could design the stuff you need for MMO being not part of the engine (would makes the task more complicated as you cannot fit the engine into what you need). Maybe possible but greately increases the complexity (but also will increase the money you could draw off these features).

    DONT FORGET: To sell something, it must work. The current bug shit is very difficult to sell. Its not obvisious if the engine works and the devs at CIG are total idiots that create all the bugs on top of the working engine OR if the engine itself is bugged.