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Joined 1 year ago
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Cake day: July 5th, 2023

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  • The original dragons dogma had poor quality of life features and its arguably a large part of the appeal. No fast travel, no multiple saves. If you didn’t like your little ai character you had to advance pretty far to change it (and the same with fast travel, it sort of existed and was a surprisingly cool unique system but you had to get through a lot of the game for it). I’d compare it in a lot of ways to the first dark souls as far as not following gaming industry trends.

    I was hoping dragons dogma 2 was more of the same honestly, I don’t think I care if travel stones can be purchased or whatever. Is it a bad game for those that liked the first one?


  • Yeah, I find it works really well for brainstorming and “rubber-ducking” when I’m thinking about approaches to something. Things I’d normally do in a conversation with a coworker when I really am looking more for a listener than for actual feedback.

    I can also usually get useful code out of it that would otherwise be tedious or fiddly to write myself. Things like “take this big enum and write a function that converts the members to human-friendly strings.”