Hey! I wanted to tell you that I came back to HFW after all due to your comment. I had logged 48 hours on it before I left, but was only 30% complete according to the PS5 dashboard.
I found that I liked the atmosphere, but it is definitely a slow game most of the time. So much filler dialogue between characters, puzzles are instantly spoiled by Aloy talking to herself way too soon before you’ve had a chance to work through them (God of War Ragnarok is also guilty of this).
And then there is the fact that Aloy will constantly put her life at risk at the slightest opportunity given by a stranger, even though story-wise she is literally the only one who can fix the Earth.
That being said I play the game in a particular way, I go through all missions (main or side) in the order of their level, and I tend to prefer the stealth approach to most fights. So this does slow down the game quite a bit. I think I am halfway through?
The overall vibe is really nice though, I might make it to the end this time. I’ve even put Burning Shores on my wish list!
Cheers!
This, so much. I often see this at work, theories about this and that being slow, or how something new « should » be better. As the resident code elder I often get to reply « why don’t you measure and find out »…
For some reason it seems nobody uses sampling profilers anymore, those tell you exactly where the time is spent, you don’t have to guess from a trace. Optimizing code is kind of a lost art.
Sometimes I wish compilers were better at data cache optimization, I work with C++ all the time but all of it needs to be done by hand (for example SoA vs AoS…). On the upside, I kind of have a good job security, at least until I retire.