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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • While I agree that’s it’s nice to have the option of a physical copy, I own too many games to want a physical copy of all of them. And if they are ever “taken away” I will not hesitate to get them back. I don’t want to own physical copies of my games, but I do feel entitled to continue owning them even after the store I bought them from no longer exists. I will just download any game I have owned that I want to play again but no longer have access to the paid version. Kind of like how emulation works. I only use it to play games I own that I don’t want to play the physical copy of.


  • Hmm, I have no idea what the mayo/ketchup thing is. Looking it up on “know your meme” is basically just blank with a video that doesn’t exist anymore. Far as I can tell, they are individually both popular condiments in most countries, and using them together is even pretty popular in most countries still. So it must be some specific reference I just can’t find?







  • And, you’d want/need redundancy. One on-site back up for quick restoration and one off-site for surviving physical disaster. So, you’d need at least 3 times that. In HDD prices, that is roughly 2.5 million per set-up, or 7.5 million total for all three. And in SSD prices, well it’s about 3x that. 7.5 million per set up and 22.5million for all three.

    An alternate option is a distributed back-up. They could have people volunteer to store and host like 10 gigs each, and just hand out each 10 gig chunk to 10 different people. That would take alot of work to set up, but it would be alot safer. And there are already programs/systems like that to model after. 10 gigs is just an example, might be more successful or even more possible in chunks of 1-2 terabytes. Basically one full hard drive per volunteer.

    Lol, had to add that after doing the math for 10 gigs to ten people and realising that was 1000 people per terabyte, so would take 150 million volunteers. Even at 2 petabytes each, assuming we still wanted 10x redundancy in that model, it would be like 750 thousand volunteers or something like that. Maybe there is no sustainable volunteer driven model, lol.



  • I would be totally ok with even the bigger developers just having tip jars on their websites. It took me so long to get money to the relevant peoples after a few years as a teen of pirating stuff and then eventually reforming and feeling bad after. But I also wouldn’t mind if games were cheaper as a whole, but you could tip the ones you enjoyed. Gives incentive for games to be worth it when you have finished them, rather than before you start them.






  • Tarquinn2049@lemmy.worldtolinuxmemes@lemmy.worldNvidia...
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    8 months ago

    When the marketing department is more important to a company than the customer support. Rather than actually help the customers, they just make sure customer support never says anything bad about their products. Including the problems they have/had in the patch notes.

    “These are too many fixes, listing them all will make us look bad.”



  • As far as I know that is usually mostly a liability problem. Scavenging can be dangerous in the activity itself, and you don’t know “why” someone chose to throw away that “perfectly useable” thing. Maybe you get lucky and the reason was dumb, but there could be a very good reason. Either way the waste management company tells you not to, so when you get hurt or sick from doing it, it’s on you.


  • Edit: Ah apparently there is a bug with the seamless UI switching. To play it with mouse and keyboard UI on steamdeck, you have to go full mouse and keyboard. Map all your buttons to the keyboard keys that would perform the same action. There are community button configs for that though. The good news is that it is likely a bug, seamless switching is supposed to work, and hopefully will at some point.

    Original less-informed message: Steam deck can also use the mouse and keyboard UI. And PC can use the gamepad UI. That seems to be the difference you are talking about. It auto switches interface based on what you touched last, so you just need to setup mouse controls on your steam deck, lots of options for how you want to do that. Touchscreen, trackpad, a key combination to activate mouse mode on one track pad and another combination or the same one to turn it back off, plugging a physical mouse in… I’m sure there is more, but either way, one of those should get you the mouse and keyboard UI on steam deck.