• 3 Posts
  • 16 Comments
Joined 1 year ago
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Cake day: June 1st, 2023

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  • I asked some friends who know a lot about this situation about this and apparently this is fake news.

    Direct quote of what they send me:

    He didn’t try to take over anything. The team behind PrivacyTools.io could not get in contact anymore with the domain owner and they haven’t seen him for a long time and had some conflicts with him before that too. So the team decided to move on to a new name, they got the domain PrivacyGuides.org and were migrating everything for weeks. Then, in the end, when everything was already migrated and redirected, the PrivacyTools.io owner came back a while later and was extremely angry that the team had moved away from his infrastructure.

    Jonah is hosting the new servers and had already been hosting stuff for PTIO before. The PTIO guy is still incredibly salty and made a new website with a long article about how Jonah is plotting to take over everything.

    This new website also contains many bad recommendations that are sponsored and he now makes money from. I would consider PTIO very untrustworthy at this point. The entire original team behind it moved on as well…








  • and horror is a very comforting genre

    We are very different people 😀

    I do all of my games as open source projects under the GPL 3 license

    That is so amazing, thank you. Really cool

    Hoping I can publish on Steam

    I have not published something on Steam myself yet, but I’ve paid the publishing fee ($100) for a game I’m working on yet, so I can test all the Steam API integration and easily update the game for the few people that help me test. The process seems very straight-forward.



  • Haha my bad. It is also still quite vague in some parts, and I don’t want to pin myself too hard yet :D

    But I’m very inspired by games like RimWorld, Factorio and the Shadowrun Returns series, but also games like Hacknet, Sheltered, Zachtronics games and even elements from Rust and Vampire Survivors lol.

    Listing them like that makes zero sense, but from some games it’s the specific artstyle or a GUI component, from others its the interaction or gameplay loop. I hope I can mix it together to something unique that will stand out as its own thing.


  • Thread is totally fine! Thanks! :D

    I’m currently writing my own semi-engineless game (I don’t want to say that I’m building my own engine, but I do have some reusability for my own sake) while figuring out SDL2. Not enough defined of the game yet since I’m still learning where to go while working on the tech stack, but I have some ideas inspired by various games to create an unique mix. Will absolutely show it off when I have something to share.