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Joined 1 year ago
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Cake day: July 17th, 2023

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  • For gaming I see your point, it looks like everything as to be a money grab nowaday which greatly reduce the quality of a lot of games.

    For ttrpg I don’t feel like it though. Sure Wizard of the Coast/Hasbro has gone to shit but I left the D&D train a long time ago already. And the amount of other very good and accessible system is amazing. IMO The only thing “bad” that this new popularity bring is players with wrong expectations. Some expect every games and every DM to be of the same quality as Critical Roll or other well known podcast, some exept to find “video games” mechanic like in baldur’s gate, some are trying to force the meme stuff inside the game, ect.


  • You want a slug-related traumatizing story ? I had a cat with very long hairs, there was a cat door to the garden outside but usually he slept inside. One morning i wake up and feel the cat close to me in the bed, something very common. I start to pet him on the dark being half awake only. After some time i feel something wet in his belly fur, but as I’m half sleepy I don’t react and keep petting him. Only after what was probably a long time, I realized that something is wrong, turn on the light and see a slug curled/trapped inside his fur, I was touching it with my hand for several minutes!



  • Yes, to better understand this you have to understand the “flow” of the program. Meaning the order at which the instructions are executed and not written.

    Here you have the flow of the program starting from n =3 until the recursion reach draw(0), note that none of the for loop have been executed yet. At this point it reach the first “return” instruction and go finish the call to draw(0).

    Then the flow go back to where it previously was: inside the draw(1) call just after the line calling draw(0). And it start executing the next lines of the draw(1): the for loop.

    Then it reach the second “return” and proceed again until the whole program is over.


  • Yes, as I wrote when the method draw(n=1) finish the for loop that print one “#”, this call of the method draw return. Then the process start again from the after the line draw(n-1) of the method draw(n=2), which execute the for loop to print “##” and return. Then again you come back to after the line draw(n-1) of inside the method draw(n=3), ect.

    You should keep in mind that everytime a draw(n-1) is called, the current method is “paused” until this call return.


  • You are looking at a recursive method, as you can see with the line draw(n-1) inside the draw(n) method. You can search for “recursive function” on internet for a better understanding.

    Basically, the method draw is called a first time n = a user input, but then this method call itself with n-1 until it reach 0. So you can think as if function draw(6) will call draw(5) and wait for it to return before continuing, draw(5) call draw(4), ect until draw(0) that return immediately.

    So then the order of execution will be draw(1) that print " #\n" and return, then draw(2) will proceed to print “##\n” and return, then draw(3), ect until draw(n).



  • People in the comment seems to not understand that it doesn’t mean average on the “scale of beauty/attractiveness”. But averaged features. Like if you merge all nose shapes of a million person you get this nose, ect.

    It was tested already several years ago that people tend to like faces made by merging a lot of faces together and “averaging” them. Most of the time rating them more attractive than the individual faces used.

    I don’t find the source anymore… I’ll check better later.



  • Work related project was a library for curves representation (polynomial, bezier, and a lot of other types) in C++. I liked working on it for several reasons. First one is that I could finally start something from scratch after years of working on legacy code. No dependency on strange old library from the team, only mainstream libraries.

    But mostly it was because I learned a lot on this project. I had to mix template programming, heavy use of polymorphism, python bindings of the c++ and serialization together. I had experience in all of this stuff already, but mixing everything together bring a lot of new troubles and you have to understand how it works more in deep to be able to solve them.

    I’m not making “famous” open source package with thousands of download and used everywhere, but seeing this package still in use in several other projects (and not only in my initial team) even after I left the initial team feels good. One day someone from my new company recommended to use “my” library as dependency to solve one of our problem, without knowing that I was the author, saying that it was a good well written lib. That’s a nice ego boost!