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Cake day: June 25th, 2023

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  • Because the ones that we hear about are the ones that are good enough to have even made it out of Japan. If a game was bad, it wouldn’t be localized to an English-speaking audience, and we wouldn’t even know it exists.

    It’s the same sort of thinking as asking why (insert media here) was better in the past. The answer is simple - good songs, games, movies, etc. tend to be more memorable, and so we remember the good ones and forget the bad ones. To put it briefly, there’s survivorship bias.



  • I think doing nothing is an overlooked business strategy. Companies always expect change and improvement. There must be a new version, a new redesign, a new functionality, a new hype. It looks good on paper and signals leadership to the investors, even when what the customer really wants is just stability and consistency. We saw it with Windows, where Microsoft’s endless hype-chasing led us to Windows 11. If stagnation is one extreme of business strategies, then whatever these tech companies are doing is the opposite extreme.

    Valve knows what to change and, more importantly, what not to change.












  • The screen size matters significantly. More specifically, what humans care about is pixel density. A 24 inch 1080p screen does not look the same as a 27 inch 1080p, which does not look the same as a 32 inch 1080p.

    A 24 inch 1080p screen is perfectly fine. A 27 inch 1080p, you can start to see the pixels more clearly. A 32 inch 1080p IMO is unacceptably bad.

    I would say the standard should be 1080p for 24 inch or under, 1440p for 24-27 inch, 4K for 27 inch or above

    I personally run a 24 inch 1440p screen because I’m pretty picky with pixel density, and the monitor was relatively good deal.