“I constantly came” is the funny bit ;)
“I constantly came” is the funny bit ;)
you’re arguing government action with a user that hails from “@lemmy.libertarianfellowship.org”.
i don’t foresee a fruitful discussion, mate…
aber “DU”, da geht noch was!
the DLC are pricey, but they’re also proper, old school expansions adding lots of content that actually enhances the game.
it’s perfectly playable without the DLC, and there’s a LOT of DLC-sized mods on the workshop!
kind of a fundamental problem with modern DLC: they generally don’t get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).
if you keep up with the releases it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!
exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month… honestly kinda worth it, if you know you’re just gonna play for a while and then move on…still wish stuff would just get cheaper at some point again…
the information age is easy: the silicon age!
not sure about the space age…maybe titanium age? that’s about the time we figured out how to machine titanium on large scales, and for highly specialized, extreme applications (talking about the SR-71 here, mostly). could also call it the alloy age, since a number of important alloys were discovered around that time
steam deleted a LOT of reviews on the overwatch page at some point (probably repeatedly, probably an automated system).
their “anti-review-bombing” measures sure love to fire when even when the community does have legitimate complaints.
so overwatch hasn’t gotten better, they just keep deleting some of the negative reviews…
“debunking” requires a source… otherwise they just put forth a claim
wrsl damit die direkte übersetzung ins englische einfacher zu verstehen ist
ah, thanks!
that’s good to know!
you lose cross-device sync, don’t you?
that alone is kind of a big deal…
simple explanation: people get used to their monitors’ frame rate.
if all you’ve been using is a 60Hz display, you won’t notice a difference down to 30-40 fps as much as you would when you’ve been using a 144Hz display.
our brains notice differences much more easily than absolutes, so a larger difference in refresh rate produces a more negative experience.
think about it like this:
The refresh rate influences your cursor movements.
so if a game runs slower than you’re used to, you’ll miss more of your clicks, and you’ll need to compensate by slowing down your movements until you get used to the new refresh rate.
this effect becomes very obvious at very low fps (>20fps). it’s when people start doing super slow movements.
same thing happens when you go from 144Hz down to, say, 40Hz.
that’s an immediately noticeable difference!
there’s a whole sub-community around building physics exploit driven crafts:
look up “kraken drives” ;)