• Anissem@lemmy.mlOP
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 year ago

      It’s Scorched Earth! Looks comically simple now but boy was that a blast.

        • Anissem@lemmy.mlOP
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          1
          ·
          1 year ago

          I never actually played this at home. They had it on our school computers and it was a mainstay of the day.

          • mycatiskai@lemmy.one
            link
            fedilink
            English
            arrow-up
            1
            ·
            1 year ago

            Our elementary school computers had one copy of Odells lake on a 5 1/2 in floppy disk and some copies of Oregon trail to share.

            We had crab volleyball on our high school computers.

    • Anissem@lemmy.mlOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      Me too. I want to buy a vintage Packaged Bell 100ish MHZ computer one day for the shear nostalgia.

  • Anissem@lemmy.mlOP
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 year ago

    If no one guesses right this will be a massive shot to my ego, which is already on life support

    • dragontamer@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 year ago

      Shell Shock

      A crude imitation. Shell Shock has the whole progression scheme where your weapons get stronger and more diverse the more you play. Its basically applying the crappy “Call of Duty” formula and level up system to an old arcade game.


      The best modern version of Scorched Earth is probably the “Worms” series. Its got too much of a cartoon veneer though: exploding sheep and banannas… but the strategy is overall there. I did prefer the original Scorched Earth.

      I want Shell Shock without the level-up system (and probably without the wormholes as well). I mean… scratch that. I just want scorched earth again with online play.

      “GunBound” was an interesting twist from the 00s, a Koran game full of costumes / cute anime-like drawings and the like… you spawned with a single weapon based on the character you chose. It wasn’t balanced but it was fun trying to derp around with whatever weapon you got.

  • NoiseColor @lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    1 year ago

    I remember it well. The ultimate shot was called Deaths head and it destroyed half the poligon. Later versions has way more options for shooting including lasers.

  • scumm_boy@sh.itjust.worksB
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    I played this a LOT on the IBM PS2 computers at my highschool! We made all sorts of custom death responses. My proudest moment was only having enough money to buy a Mag Deflector before the round and then having it bounce a would-be direct MIRV strike onto a friend’s tank beside me.

    • bufordt@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      The turbo button actually slowed things down, it was just labeled in reverse. The whole purpose was to allow older games that were tied to clock speed to be playable on faster CPUs.

      • easydnesto@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Really?!? It was so long ago, but I do remember trying to see what difference it made lol. I do remember some games like you said that ran faster and some it had no effect on. I was around 10 or so and was messing around with games in basic and playing MUDS on my library’s gopher access via dialup

        • bufordt@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          Yes. When they started to come out with ibm models that had 8 and 12MHz chips they realized that a lot of the games had been tied to the original 4.77MHz clock speed for their timing, so on the faster computers they were unplayable. The turbo button, which slowed the computer down was the solution.