Nah there’s no wizardry here. The game itself is actually very simple in terms of processing. You only see maybe a dozen enemies at once, ever, and whenever you do its in a locked arena area. As FPS games go, Doom is wildly simplistic, which makes it that much more impressive that it’s as fun and repayable as it is. I personally thought the narrative actually managed to carry a lot of that weight (i loved the story) but it was also the gameplay itself - they did a superb job making the player actually learn the guns and why you’d use each one, rather than just letting them have a favorite.
Nah there’s no wizardry here. The game itself is actually very simple in terms of processing. You only see maybe a dozen enemies at once, ever, and whenever you do its in a locked arena area. As FPS games go, Doom is wildly simplistic, which makes it that much more impressive that it’s as fun and repayable as it is. I personally thought the narrative actually managed to carry a lot of that weight (i loved the story) but it was also the gameplay itself - they did a superb job making the player actually learn the guns and why you’d use each one, rather than just letting them have a favorite.